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Realpolitik (German Realpolitik.) - Type of policy, in which the ideological, moral, and legal considerations pale into insignificance before the practical problems - to win the elections, to retain power, to achieve excellence in foreign policy. "The end justifies the means" - that's his motto.
In classical global policy strategies such as Civilization itself is few. In relatively fresh series of Democracy is a policy, but there is no game, which we are accustomed to see her. And there is a pretty heavy in the development of a simulator of the civil servant. Most other global strategies in terms of realism are located somewhere in the interval between these two poles.
Another attempt to find a middle ground has made the Polish studio Jujubee. The developers promise the player a wide range of tools, so it can feel like a true world leader. With the game screensavers for us looks a man in an expensive jacket with a tired look cynical, like Frank Underwood from the series "House of Cards", and seems to say to us: "Son, here all grown-up."
It seems that here it is - the promised realpolitik. Tack between normal for the player, strategist desire to subjugate all and all and the need to maintain a respectable reputation. But barely a player enters into the taste, as it turns out, that the maneuver, in fact, almost nothing.
The economy in the game is based on the simplified model. The player juggles three types of resources: money, minerals and contingencies "action points» (action points). Economic manipulation scheme are: spend a little money, we increased the growth of deposits. Then we spend a little more resources - have increased more money gains. And so the circle. Action Points are needed and in order for the other. And also for the so called draft.
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