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Year of manufacture: 2000.
Despite the oath of assurances at the end of the first part that he was tied up with thieves' activities, which, in principle, was quite understandable given the way the poor fellow was deprived of his eyes in an unpleasant way, he is again with us. Whether because of unbending principles, or simply because of the devastated money reserves - the story is silent about it - but Garrett is again on the thorny road to other people's wealth and terrible-intrepid secrets that he learns and, naturally, gets involved in them completely accidentally. However, even accidentally getting involved in the dirty deeds of the powerful, Garrett will, as usual, disentangle everything alone, and, of course, replenish his wallet along the way.
This time, the story focuses on the Mechanists, who spun off from the Hammerite Order a group of radicals, even more obsessed with technology than the Hammerites themselves. Mechanists promise progress and prosperity to the inhabitants of the city, but what are their true plans? Our modest, but very charismatic protégé is destined to learn it, and in any way he can not get away from it.
By the way, about the gameplay. The Mechanists 'universal influence on people's lives has had a rather negative impact on the thieves' business: complex mechanical doors that can not be opened with a master key, surveillance cameras, steam robots and much more are now on the way to enriching Garrett's expense. Not to mention the fact that artificial intelligence has become more attentive and learned new tricks, for example: if the swordsman grasps Garrett on the high altitude, where he can not get it, then he will run for help to the archer. However, the arsenal of the great thief also replenished, and to new dangers he is ready fully armed.
|Category: COMPUTER GAMES | ||
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